The 001 has to be used with a module 006 - version that is at least the same or higher.
This module can also be used to cheat faster level-up if used as a stand-alone!.Choose the profile accordingly to the first module.Adjusts the town hall items and festivals to provide correct amount of additional inhabitants.006 - Town hall items/festival buffs compatibility - amount x2, x5, x10:.If combined with Amount x2 will provide x4 tax income per house compared to the base game.Multiplies the tax income provided by each house.Multiplies the happiness values for needs.004 - Happiness multiplier x2, x5, x10:.This number is static per house so if you use the first module add this module to adjust the usage of goods to stay in line - or don't to make the game easier.Increases/decreases base consumption/usage of goods for each house.If combined with first module will provide more workforce per house compared to the base game logic.Multiplies workforce provided by each house.002 - Workforce multiplier x2, x5, x10:.Does not adjust goods consumption rate.This automatically increases the workforce output and tax income to be increased accordingly as it is calculated based on maximum inhabitants.Increases base amount of people living in a house.001 - Base population amount multiplier x2, x5, x10:.There are a few modules available for you to choose from. New and overhauled version now available!